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Searched refs:STATE_TEXTURE_MATRIX (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_statevars.c289 case STATE_TEXTURE_MATRIX: in _mesa_fetch_state()
316 else if (mat == STATE_TEXTURE_MATRIX) { in _mesa_fetch_state()
666 case STATE_TEXTURE_MATRIX: in _mesa_program_state_flags()
788 case STATE_TEXTURE_MATRIX: in append_token()
998 case STATE_TEXTURE_MATRIX: in _mesa_program_state_string()
1012 mat == STATE_TEXTURE_MATRIX || in _mesa_program_state_string()
Dprog_statevars.h77 STATE_TEXTURE_MATRIX, enumerator
Dprogram_parse.y1556 $$[0] = STATE_TEXTURE_MATRIX;
2340 state_tokens[0] == STATE_TEXTURE_MATRIX ||
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_builtin.c117 case STATE_TEXTURE_MATRIX: in get_variable()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp216 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
218 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
220 STATE_TEXTURE_MATRIX, 0);
222 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1495 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform()
1500 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform()