Searched refs:STATE_TEXTURE_MATRIX (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 289 case STATE_TEXTURE_MATRIX: in _mesa_fetch_state() 316 else if (mat == STATE_TEXTURE_MATRIX) { in _mesa_fetch_state() 666 case STATE_TEXTURE_MATRIX: in _mesa_program_state_flags() 788 case STATE_TEXTURE_MATRIX: in append_token() 998 case STATE_TEXTURE_MATRIX: in _mesa_program_state_string() 1012 mat == STATE_TEXTURE_MATRIX || in _mesa_program_state_string()
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D | prog_statevars.h | 77 STATE_TEXTURE_MATRIX, enumerator
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D | program_parse.y | 1556 $$[0] = STATE_TEXTURE_MATRIX; 2340 state_tokens[0] == STATE_TEXTURE_MATRIX ||
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 117 case STATE_TEXTURE_MATRIX: in get_variable()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 216 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); 218 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); 220 STATE_TEXTURE_MATRIX, 0); 222 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1495 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform() 1500 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform()
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