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Searched refs:STOMP_DELAY_TIME (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPlayerComponent.java38 private static final float STOMP_DELAY_TIME = 0.15f; field in PlayerComponent
399 camera.shake(STOMP_DELAY_TIME, STOMP_SHAKE_MAGNITUDE); in stateStomp()
419 if (mTimer2 > 0.0f && time - mTimer2 > STOMP_DELAY_TIME) { in stateStomp()