Searched refs:SVGA3D_QUERYSTATE_SUCCEEDED (Results 1 – 2 of 2) sorted by relevance
199 assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || in get_query_result_vgpu9()642 if (queryState != SVGA3D_QUERYSTATE_SUCCEEDED && !sq->fence) { in get_query_result_vgpu10()660 assert(queryState == SVGA3D_QUERYSTATE_SUCCEEDED || in get_query_result_vgpu10()
1505 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ enumerator