Searched refs:SVGA3D_SURFACE_BIND_RENDER_TARGET (Results 1 – 3 of 3) sorted by relevance
352 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (1 << 24) macro445 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
1100 tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET; in svga_texture_create()1138 tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET; in svga_texture_create()1291 if (!tex->handle || !(tex->key.flags & SVGA3D_SURFACE_BIND_RENDER_TARGET)) in svga_texture_generate_mipmap()
309 SVGA3D_SURFACE_BIND_RENDER_TARGET; in svga_create_surface_view()