Searched refs:SWRAST_MAX_WIDTH (Results 1 – 19 of 19) sorted by relevance
75 GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];78 GLubyte mask[SWRAST_MAX_WIDTH];84 GLubyte rgba8[SWRAST_MAX_WIDTH][4];85 GLushort rgba16[SWRAST_MAX_WIDTH][4];87 GLint x[SWRAST_MAX_WIDTH]; /**< fragment X coords */88 GLint y[SWRAST_MAX_WIDTH]; /**< fragment Y coords */89 GLuint z[SWRAST_MAX_WIDTH]; /**< fragment Z coords */90 GLuint index[SWRAST_MAX_WIDTH]; /**< Color indexes */91 GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */92 GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
730 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()731 assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()733 assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()736 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()737 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()738 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()740 assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH); in _swrast_CreateContext()806 swrast->stencil_temp.buf1 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); in _swrast_CreateContext()807 swrast->stencil_temp.buf2 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); in _swrast_CreateContext()808 swrast->stencil_temp.buf3 = malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); in _swrast_CreateContext()[all …]
324 && width <= SWRAST_MAX_WIDTH in draw_depth_pixels()344 && width <= SWRAST_MAX_WIDTH in draw_depth_pixels()374 const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH); in draw_depth_pixels()376 assert(span.end <= SWRAST_MAX_WIDTH); in draw_depth_pixels()504 const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH); in draw_rgba_pixels()
53 …float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST… in get_texel_array()55 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4); in get_texel_array()613 SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); in _swrast_texture_span()631 assert(span->end <= SWRAST_MAX_WIDTH); in _swrast_texture_span()
152 assert(zoomedWidth <= SWRAST_MAX_WIDTH); in zoom_span()375 assert(zoomedWidth <= SWRAST_MAX_WIDTH); in _swrast_write_zoomed_stencil_span()420 assert(zoomedWidth <= SWRAST_MAX_WIDTH); in _swrast_write_zoomed_z_span()
441 assert(span.end <= SWRAST_MAX_WIDTH); in large_point()477 if (span->end >= SWRAST_MAX_WIDTH || in pixel_point()506 assert(span->end <= SWRAST_MAX_WIDTH); in pixel_point()
49 assert(n < SWRAST_MAX_WIDTH); in _swrast_mask_rgba_span()
126 if (count + width >= SWRAST_MAX_WIDTH || row + 1 == height) { in _swrast_Bitmap()
62 #define SWRAST_MAX_WIDTH 16384 macro
196 assert(span->end < SWRAST_MAX_WIDTH); in _swrast_logicop_rgba_span()
69 assert(span->end < SWRAST_MAX_WIDTH); in draw_wide_line()
94 if (line->span.end == SWRAST_MAX_WIDTH) { in NAME()
199 while (startX < SWRAST_MAX_WIDTH) {
150 assert(width < SWRAST_MAX_WIDTH); in copy_rgba_pixels()
998 assert(span->end <= SWRAST_MAX_WIDTH); in _swrast_blend_span()
1172 assert(span->end <= SWRAST_MAX_WIDTH); in _swrast_write_rgba_span()
1001 width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) { in OSMesaMakeCurrent()1146 *value = SWRAST_MAX_WIDTH; in OSMesaGetIntegerv()
563 drawable->row = malloc(SWRAST_MAX_WIDTH * 4); in dri_create_buffer()
2164 if (width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) { in Fake_glXCreatePbuffer()2169 width = SWRAST_MAX_WIDTH; in Fake_glXCreatePbuffer()