Searched refs:S_02880C_Z_ORDER (Results 1 – 9 of 9) sorted by relevance
2204 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | in si_create_shader_selector()2208 sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) | in si_create_shader_selector()2212 sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in si_create_shader_selector()
1437 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in si_emit_db_render_state()
2812 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in r600_update_db_shader_control()2814 db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in r600_update_db_shader_control()
975 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x3) << 4) macro
3668 db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z); in evergreen_update_db_shader_control()3670 db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); in evergreen_update_db_shader_control()
859 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x3) << 4) macro
2514 S_02880C_Z_ORDER(z_order) | in radv_pipeline_init()
5403 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x03) << 4) macro
6933 #define S_02880C_Z_ORDER(x) (((unsigned)(x) & 0x03) << 4) macro