Searched refs:S_028A40_MODE (Results 1 – 9 of 9) sorted by relevance
105 return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | in ac_vgt_gs_mode()
5966 #define S_028A40_MODE(x) (((unsigned)(x) & 0x07) << 0) macro
7563 #define S_028A40_MODE(x) (((unsigned)(x) & 0x07) << 0) macro
911 #define S_028A40_MODE(x) (((unsigned)(x) & 0x3) << 0) macro1875 #define S_028A40_MODE(x) (((unsigned)(x) & 0x3) << 0) macro3250 #define S_028A40_MODE(x) (((unsigned)(x) & 0x3) << 0) macro
1927 v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_A); in r600_emit_shader_stages()1943 v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_G) | in r600_emit_shader_stages()
1026 #define S_028A40_MODE(x) (((unsigned)(x) & 0x3) << 0) macro
2494 v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_A); in evergreen_emit_shader_stages()2515 v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_G) | in evergreen_emit_shader_stages()
1570 pipeline->graphics.vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A); in calculate_vgt_gs_mode()
839 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode)); in si_shader_vs()