/external/swiftshader/src/Device/ |
D | Renderer.hpp | 268 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter); 269 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter); 270 void setGatherEnable(SamplerType type, int sampler, bool enable); 271 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode); 272 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode); 273 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode); 274 void setReadSRGB(SamplerType type, int sampler, bool sRGB); 275 void setMipmapLOD(SamplerType type, int sampler, float bias); 276 void setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor); 277 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy); [all …]
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D | Renderer.cpp | 1874 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() 1886 void Renderer::setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter) in setMipmapFilter() 1898 void Renderer::setGatherEnable(SamplerType type, int sampler, bool enable) in setGatherEnable() 1910 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() 1922 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() 1934 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() 1946 void Renderer::setReadSRGB(SamplerType type, int sampler, bool sRGB) in setReadSRGB() 1958 void Renderer::setMipmapLOD(SamplerType type, int sampler, float bias) in setMipmapLOD() 1970 void Renderer::setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor) in setBorderColor() 1982 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() [all …]
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D | Sampler.hpp | 62 enum SamplerType enum
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 296 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter); 297 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter); 298 void setGatherEnable(SamplerType type, int sampler, bool enable); 299 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode); 300 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode); 301 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode); 302 void setReadSRGB(SamplerType type, int sampler, bool sRGB); 303 void setMipmapLOD(SamplerType type, int sampler, float bias); 304 void setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor); 305 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy); [all …]
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D | Renderer.cpp | 2268 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() 2280 void Renderer::setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter) in setMipmapFilter() 2292 void Renderer::setGatherEnable(SamplerType type, int sampler, bool enable) in setGatherEnable() 2304 void Renderer::setAddressingModeU(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeU() 2316 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() 2328 void Renderer::setAddressingModeW(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeW() 2340 void Renderer::setReadSRGB(SamplerType type, int sampler, bool sRGB) in setReadSRGB() 2352 void Renderer::setMipmapLOD(SamplerType type, int sampler, float bias) in setMipmapLOD() 2364 void Renderer::setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor) in setBorderColor() 2376 void Renderer::setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) in setMaxAnisotropy() [all …]
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D | Sampler.hpp | 62 enum SamplerType enum
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.hpp | 60 enum SamplerType enum 99 SamplerType samplerType; //!< Sampler type. 155 SamplerType getSamplerType (tcu::TextureFormat format); 156 SamplerType getFetchSamplerType (tcu::TextureFormat format);
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D | gluTextureTestUtil.cpp | 51 SamplerType getSamplerType (tcu::TextureFormat format) in getSamplerType() 77 SamplerType getFetchSamplerType (tcu::TextureFormat format) in getFetchSamplerType()
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/external/swiftshader/src/Shader/ |
D | Shader.hpp | 297 enum SamplerType enum in sw::Shader 535 SamplerType samplerType;
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D | PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; in analyzeInterpolants()
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D | Shader.cpp | 587 samplerType = (SamplerType)((token & 0x78000000) >> 27); in parseDeclarationToken()
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/external/swiftshader/src/Pipeline/ |
D | Shader.hpp | 296 enum SamplerType enum in sw::Shader 534 SamplerType samplerType;
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D | PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; in analyzeInterpolants()
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D | Shader.cpp | 587 samplerType = (SamplerType)((token & 0x78000000) >> 27); in parseDeclarationToken()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex); 140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
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D | Context.h | 714 void applyTextures(sw::SamplerType type); 715 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
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D | Program.cpp | 291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() 325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()
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D | Context.cpp | 3080 void Context::applyTextures(sw::SamplerType samplerType) in applyTextures() 3168 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderTextureSizeTests.cpp | 511 static const struct SamplerType in init() struct
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4166 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in SetSamplerState() 6043 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in bindTextures()
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