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Searched refs:SetGammaRamp (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/include/d3dadapter/
Dpresent.h89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
127 #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
/external/swiftshader/src/WSI/
DFrameBufferDD.cpp374 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp()
/external/swiftshader/src/Main/
DFrameBufferDD.cpp381 gammaControl->SetGammaRamp(calibrate ? DDSGR_CALIBRATE : 0, (DDGAMMARAMP*)gammaRamp); in setGammaRamp()
/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp684 …void Direct3DDevice9Ex::SetGammaRamp(unsigned int index, unsigned long flags, const D3DGAMMARAMP *… in SetGammaRamp() function in D3D9::Direct3DDevice9Ex
688 return Direct3DDevice9::SetGammaRamp(index, flags, ramp); in SetGammaRamp()
DDirect3DDevice9Ex.hpp78 …void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp)…
DDirect3DDevice9.hpp149 …void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp)…
DDirect3DDevice9.cpp2756 …void Direct3DDevice9::SetGammaRamp(unsigned int index, unsigned long flags, const D3DGAMMARAMP *ra… in SetGammaRamp() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp133 void __stdcall SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) override;
DDirect3DDevice8.cpp2167 void Direct3DDevice8::SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) in SetGammaRamp() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h270 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; in DECLARE_INTERFACE_() local
372 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
470 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h179 virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
767 …void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARA…
894 #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1018 …void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMA…
1161 #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)