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Searched refs:SetNPatchMode (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp712 long Direct3DDevice9Ex::SetNPatchMode(float segments) in SetNPatchMode() function in D3D9::Direct3DDevice9Ex
716 return Direct3DDevice9::SetNPatchMode(segments); in SetNPatchMode()
DDirect3DDevice9Ex.hpp136 long __stdcall SetNPatchMode(float segments) override;
DDirect3DDevice9.hpp153 long __stdcall SetNPatchMode(float segments) override;
DDirect3DStateBlock9.cpp162 device->SetNPatchMode(nPatchMode); in Apply()
DDirect3DDevice9.cpp2859 long Direct3DDevice9::SetNPatchMode(float segments) in SetNPatchMode() function in D3D9::Direct3DDevice9
/external/mesa3d/include/D3D9/
Dd3d9.h237 virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
825 HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
952 #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1076 HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
1219 #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)