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Searched refs:SetTexture (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.h153 void SetTexture(const unsigned int nIdx, const GLuint ui, const unsigned int u32flags=0);
DPVRTPFXParserAPI.cpp186 SetTexture(i, uiHandle, uiFlags); in LoadTexturesForEffect()
698 void CPVRTPFXEffect::SetTexture(const unsigned int nIdx, const GLuint ui, const unsigned int u32fla… in SetTexture() function in CPVRTPFXEffect
/external/webrtc/webrtc/test/win/
Dd3d_renderer.cc212 d3d_device_->SetTexture(0, texture_); in RenderFrame()
/external/webrtc/webrtc/modules/video_render/windows/
Dvideo_render_direct3d9.cc638 _pd3dDevice->SetTexture(0, textureFromChannel); in UpdateRenderSurface()
653 _pd3dDevice->SetTexture(0, _pTextureLogo); in UpdateRenderSurface()
/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp803 long Direct3DDevice9Ex::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() function in D3D9::Direct3DDevice9Ex
807 return Direct3DDevice9::SetTexture(sampler, iBaseTexture); in SetTexture()
DDirect3DDevice9Ex.hpp122 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
DDirect3DDevice9.hpp166 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
DDirect3DStateBlock9.cpp206 device->SetTexture(index, texture[sampler]); in Apply()
DDirect3DDevice9.cpp2528 SetTexture(i, 0); in Reset()
4462 long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp143 long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture) override;
DDirect3DStateBlock8.cpp154 device->SetTexture(stage, texture[stage]); in Apply()
DDirect3DDevice8.cpp2014 SetTexture(i, 0); in Reset()
3100 long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture) in SetTexture() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h313 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE; in DECLARE_INTERFACE_() local
415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h223 virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
811 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
938 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1062 …HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTextur…
1205 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)