/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.h | 153 void SetTexture(const unsigned int nIdx, const GLuint ui, const unsigned int u32flags=0);
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D | PVRTPFXParserAPI.cpp | 186 SetTexture(i, uiHandle, uiFlags); in LoadTexturesForEffect() 698 void CPVRTPFXEffect::SetTexture(const unsigned int nIdx, const GLuint ui, const unsigned int u32fla… in SetTexture() function in CPVRTPFXEffect
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/external/webrtc/webrtc/test/win/ |
D | d3d_renderer.cc | 212 d3d_device_->SetTexture(0, texture_); in RenderFrame()
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/external/webrtc/webrtc/modules/video_render/windows/ |
D | video_render_direct3d9.cc | 638 _pd3dDevice->SetTexture(0, textureFromChannel); in UpdateRenderSurface() 653 _pd3dDevice->SetTexture(0, _pTextureLogo); in UpdateRenderSurface()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 803 long Direct3DDevice9Ex::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() function in D3D9::Direct3DDevice9Ex 807 return Direct3DDevice9::SetTexture(sampler, iBaseTexture); in SetTexture()
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D | Direct3DDevice9Ex.hpp | 122 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
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D | Direct3DDevice9.hpp | 166 long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
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D | Direct3DStateBlock9.cpp | 206 device->SetTexture(index, texture[sampler]); in Apply()
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D | Direct3DDevice9.cpp | 2528 SetTexture(i, 0); in Reset() 4462 long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() function in D3D9::Direct3DDevice9
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 143 long __stdcall SetTexture(unsigned long stage, IDirect3DBaseTexture8 *texture) override;
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D | Direct3DStateBlock8.cpp | 154 device->SetTexture(stage, texture[stage]); in Apply()
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D | Direct3DDevice8.cpp | 2014 SetTexture(i, 0); in Reset() 3100 long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture) in SetTexture() function in D3D8::Direct3DDevice8
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 313 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE; in DECLARE_INTERFACE_() local 415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 223 virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0; 811 HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); 938 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 1062 …HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTextur… 1205 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
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