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Searched refs:SetTransform (Results 1 – 13 of 13) sorted by relevance

/external/drm_hwcomposer/
Ddrmhwcomposer.h147 void SetTransform(int32_t sf_transform);
Dhwcutils.cpp152 void DrmHwcLayer::SetTransform(int32_t sf_transform) { in SetTransform() function in android::DrmHwcLayer
Ddrmhwctwo.cpp901 layer->SetTransform(static_cast<int32_t>(transform_)); in PopulateDrmLayer()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp123 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice8()
124 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice8()
125 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice8()
126 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice8()
127 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice8()
128 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice8()
129 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice8()
130 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice8()
131 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice8()
132 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice8()
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DDirect3DDevice8.hpp145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DStateBlock8.cpp162 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp135 SetTransform(D3DTS_VIEW, &identity); in Direct3DDevice9()
136 SetTransform(D3DTS_PROJECTION, &identity); in Direct3DDevice9()
137 SetTransform(D3DTS_TEXTURE0, &identity); in Direct3DDevice9()
138 SetTransform(D3DTS_TEXTURE1, &identity); in Direct3DDevice9()
139 SetTransform(D3DTS_TEXTURE2, &identity); in Direct3DDevice9()
140 SetTransform(D3DTS_TEXTURE3, &identity); in Direct3DDevice9()
141 SetTransform(D3DTS_TEXTURE4, &identity); in Direct3DDevice9()
142 SetTransform(D3DTS_TEXTURE5, &identity); in Direct3DDevice9()
143 SetTransform(D3DTS_TEXTURE6, &identity); in Direct3DDevice9()
144 SetTransform(D3DTS_TEXTURE7, &identity); in Direct3DDevice9()
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DDirect3DDevice9Ex.cpp817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform() function in D3D9::Direct3DDevice9Ex
821 return Direct3DDevice9::SetTransform(state, matrix); in SetTransform()
DDirect3DDevice9Ex.hpp101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DDevice9.hpp168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DStateBlock9.cpp214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
/external/swiftshader/include/Direct3D/
Dd3d8.h289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_() local
391 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
489 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
790 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRI…
917 #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1041 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMAT…
1184 #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)