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Searched refs:SetVertexShader (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp831 long Direct3DDevice9Ex::SetVertexShader(IDirect3DVertexShader9 *iVertexShader) in SetVertexShader() function in D3D9::Direct3DDevice9Ex
835 return Direct3DDevice9::SetVertexShader(iVertexShader); in SetVertexShader()
DDirect3DDevice9Ex.hpp149 long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
DDirect3DDevice9.hpp170 long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
DDirect3DStateBlock9.cpp246 device->SetVertexShader(vertexShader); in Apply()
DDirect3DDevice9.cpp5174 long Direct3DDevice9::SetVertexShader(IDirect3DVertexShader9 *iVertexShader) in SetVertexShader() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp146 long __stdcall SetVertexShader(unsigned long handle) override;
DDirect3DStateBlock8.cpp110 device->SetVertexShader(vertexShaderHandle); in Apply()
DDirect3DDevice8.cpp3901 long Direct3DDevice8::SetVertexShader(unsigned long handle) in SetVertexShader() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h328 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
430 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
528 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
/external/mesa3d/include/D3D9/
Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
965 #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1232 #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)