Searched refs:SetVertexShaderConstantF (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 845 …long Direct3DDevice9Ex::SetVertexShaderConstantF(unsigned int startRegister, const float *constant… in SetVertexShaderConstantF() function in D3D9::Direct3DDevice9Ex 849 return Direct3DDevice9::SetVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF()
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D | Direct3DDevice9Ex.hpp | 151 …long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, uns…
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D | Direct3DDevice9.hpp | 172 …long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, uns…
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D | Direct3DStateBlock9.cpp | 282 device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Apply()
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D | Direct3DDevice9.cpp | 162 SetVertexShaderConstantF(i, zero, 1); in Direct3DDevice9() 5239 …long Direct3DDevice9::SetVertexShaderConstantF(unsigned int startRegister, const float *constantDa… in SetVertexShaderConstantF() function in D3D9::Direct3DDevice9
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 840 …HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float… 967 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,… 1091 …HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const flo… 1234 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(…
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