Searched refs:SetVertexShaderConstantI (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 852 …long Direct3DDevice9Ex::SetVertexShaderConstantI(unsigned int startRegister, const int *constantDa… in SetVertexShaderConstantI() function in D3D9::Direct3DDevice9Ex 856 return Direct3DDevice9::SetVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI()
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D | Direct3DDevice9Ex.hpp | 153 …long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsig…
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D | Direct3DDevice9.hpp | 173 …long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsig…
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D | Direct3DStateBlock9.cpp | 290 device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); in Apply()
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D | Direct3DDevice9.cpp | 170 SetVertexShaderConstantI(i, zero, 1); in Direct3DDevice9() 5271 …long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData… in SetVertexShaderConstantI() function in D3D9::Direct3DDevice9
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 842 …HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *… 969 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,… 1093 …HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int… 1236 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(…
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