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Searched refs:ShaderBinary (Results 1 – 10 of 10) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.hpp340 struct ShaderBinary struct
348 ShaderBinary (void) {} in ShaderBinary() argument
349 ShaderBinary (const ShaderBinaryDataType binary_) : binary(binary_) in ShaderBinary() function
353 ShaderBinary (const ShaderBinaryDataType binary_, glu::ShaderType shaderType_) : binary(binary_) in ShaderBinary() argument
360 ShaderBinary& operator<< (const ShaderType& shaderType) in operator <<() argument
366 ShaderBinary& operator<< (const std::string& entryPoint) in operator <<() argument
372 ShaderBinary& operator<< (const SpecializationData& specData) in operator <<() argument
380 struct VertexBinary : public ShaderBinary
382 …VertexBinary (const ShaderBinaryDataType binary_) : ShaderBinary(binary_, glu::SHADERTYPE_VERTEX) … in VertexBinary()
385 struct FragmentBinary : public ShaderBinary
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DgluShaderProgram.cpp457 ShaderBinary shaderBinary = binaries.binaries[binaryNdx]; in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp342 ShaderBinary makeSpirV(tcu::TestLog& log, ShaderSource source) in makeSpirV()
344 ShaderBinary binary; in makeSpirV()
431 void writeSpirV(const char* filename, ShaderBinary binary) in writeSpirV()
457 ShaderBinary readSpirV(tcu::Resource* resource) in readSpirV()
459 ShaderBinary binary; in readSpirV()
954 ShaderBinary binary; in iterate()
962 ShaderBinary binary = commonUtils::readSpirV( in iterate()
1101 ShaderBinary vertexBinary; in iterate()
1293 ShaderBinary vertexBinary; in iterate()
1523 ShaderBinary vertexBinary = in iterate()
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Dgl4cGlSpirvTests.hpp295 ShaderBinary binary;
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_gl_spirv.txt58 objects using ShaderBinary function with binary format set to
69 perform ShaderBinary function passing shader set as an argument, use
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h149 …void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLs…
Dentry_points.cpp713 return gl::ShaderBinary(n, shaders, binaryformat, binary, length); in glShaderBinary()
1667 this->glShaderBinary = gl::ShaderBinary; in LibGLESv2exports()
DlibGLESv2.cpp4318 void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsi… in ShaderBinary() function
6530 FUNCTION(ShaderBinary), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1226 { "glShaderBinary", _O(ShaderBinary) },
/external/mesa3d/include/GL/
Dgl_mangle.h1995 #define glShaderBinary MANGLE(ShaderBinary)