Searched refs:ShaderCompilerLightCase (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 499 class ShaderCompilerLightCase : public ShaderCompilerCase class 502 …ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID,… 503 ~ShaderCompilerLightCase (void); 2146 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* d… in ShaderCompilerLightCase() function in deqp::gles2::Performance::ShaderCompilerLightCase 2155 ShaderCompilerLightCase::~ShaderCompilerLightCase (void) in ~ShaderCompilerLightCase() 2157 ShaderCompilerLightCase::deinit(); in ~ShaderCompilerLightCase() 2160 void ShaderCompilerLightCase::deinit (void) in deinit() 2166 void ShaderCompilerLightCase::init (void) in init() 2192 ShaderCompilerCase::ProgramContext ShaderCompilerLightCase::generateShaderData (int measurementNdx)… in generateShaderData() 2854 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 499 class ShaderCompilerLightCase : public ShaderCompilerCase class 502 …ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID,… 503 ~ShaderCompilerLightCase (void); 2166 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* d… in ShaderCompilerLightCase() function in deqp::gles3::Performance::ShaderCompilerLightCase 2175 ShaderCompilerLightCase::~ShaderCompilerLightCase (void) in ~ShaderCompilerLightCase() 2177 ShaderCompilerLightCase::deinit(); in ~ShaderCompilerLightCase() 2180 void ShaderCompilerLightCase::deinit (void) in deinit() 2186 void ShaderCompilerLightCase::init (void) in init() 2212 ShaderCompilerCase::ProgramContext ShaderCompilerLightCase::generateShaderData (int measurementNdx)… in generateShaderData() 2874 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases() [all …]
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