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Searched refs:ShaderCompilerLightCase (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp499 class ShaderCompilerLightCase : public ShaderCompilerCase class
502ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID,…
503 ~ShaderCompilerLightCase (void);
2146 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* d… in ShaderCompilerLightCase() function in deqp::gles2::Performance::ShaderCompilerLightCase
2155 ShaderCompilerLightCase::~ShaderCompilerLightCase (void) in ~ShaderCompilerLightCase()
2157 ShaderCompilerLightCase::deinit(); in ~ShaderCompilerLightCase()
2160 void ShaderCompilerLightCase::deinit (void) in deinit()
2166 void ShaderCompilerLightCase::init (void) in init()
2192 ShaderCompilerCase::ProgramContext ShaderCompilerLightCase::generateShaderData (int measurementNdx)… in generateShaderData()
2854 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp499 class ShaderCompilerLightCase : public ShaderCompilerCase class
502ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID,…
503 ~ShaderCompilerLightCase (void);
2166 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* d… in ShaderCompilerLightCase() function in deqp::gles3::Performance::ShaderCompilerLightCase
2175 ShaderCompilerLightCase::~ShaderCompilerLightCase (void) in ~ShaderCompilerLightCase()
2177 ShaderCompilerLightCase::deinit(); in ~ShaderCompilerLightCase()
2180 void ShaderCompilerLightCase::deinit (void) in deinit()
2186 void ShaderCompilerLightCase::init (void) in init()
2212 ShaderCompilerCase::ProgramContext ShaderCompilerLightCase::generateShaderData (int measurementNdx)… in generateShaderData()
2874 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
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