Searched refs:ShaderCompilerLoopCase (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 537 class ShaderCompilerLoopCase : public ShaderCompilerCase class 540 …ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, b… 541 ~ShaderCompilerLoopCase (void); 2272 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* des… in ShaderCompilerLoopCase() function in deqp::gles2::Performance::ShaderCompilerLoopCase 2281 ShaderCompilerLoopCase::~ShaderCompilerLoopCase (void) in ~ShaderCompilerLoopCase() 2285 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData (int measurementNdx) … in generateShaderData() 2991 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 2992 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 3120 …whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase(context, loopName.c_str(), "", ca… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 537 class ShaderCompilerLoopCase : public ShaderCompilerCase class 540 …ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, b… 541 ~ShaderCompilerLoopCase (void); 2292 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* des… in ShaderCompilerLoopCase() function in deqp::gles3::Performance::ShaderCompilerLoopCase 2301 ShaderCompilerLoopCase::~ShaderCompilerLoopCase (void) in ~ShaderCompilerLoopCase() 2305 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData (int measurementNdx) … in generateShaderData() 3011 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 3012 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases() 3140 …whitespaceCommentCacheGroup->addChild(new ShaderCompilerLoopCase(context, loopName.c_str(), "", ca… in addShaderCompilationPerformanceCases()
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