Searched refs:ShaderFile (Results 1 – 1 of 1) sorted by relevance
197 CPVRTResourceFile ShaderFile(pszBinFile); in PVRTShaderLoadFromFile() local198 if (ShaderFile.IsOpen()) in PVRTShaderLoadFromFile()200 …if(PVRTShaderLoadBinaryFromMemory(ShaderFile.DataPtr(), ShaderFile.Size(), Type, Format, pObject, … in PVRTShaderLoadFromFile()207 CPVRTResourceFile ShaderFile(pszSrcFile); in PVRTShaderLoadFromFile() local208 if (!ShaderFile.IsOpen()) in PVRTShaderLoadFromFile()215 const char* pShaderData = (const char*) ShaderFile.DataPtr(); in PVRTShaderLoadFromFile()218 if(pShaderData[ShaderFile.Size()-1] != '\0') in PVRTShaderLoadFromFile()221 ShaderFileString.assign(pShaderData, ShaderFile.Size()); in PVRTShaderLoadFromFile()