/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 481 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 531 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance() 536 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context) in ShaderRenderCaseInstance() function in vkt::sr::ShaderRenderCaseInstance 555 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context, in ShaderRenderCaseInstance() function in vkt::sr::ShaderRenderCaseInstance 583 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context, in ShaderRenderCaseInstance() function in vkt::sr::ShaderRenderCaseInstance 611 vk::Allocator& ShaderRenderCaseInstance::getAllocator (void) const in getAllocator() 616 ShaderRenderCaseInstance::~ShaderRenderCaseInstance (void) in ~ShaderRenderCaseInstance() 620 VkDevice ShaderRenderCaseInstance::getDevice (void) const in getDevice() 625 deUint32 ShaderRenderCaseInstance::getUniversalQueueFamilyIndex (void) const in getUniversalQueueFamilyIndex() 630 deUint32 ShaderRenderCaseInstance::getSparseQueueFamilyIndex (void) const in getSparseQueueFamilyIndex() [all …]
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D | vktShaderRender.hpp | 66 class ShaderRenderCaseInstance; 254 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords); 262 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 271 typedef void (*AttributeSetupFunc) (ShaderRenderCaseInstance& instance, deUint32 numVertices); 431 class ShaderRenderCaseInstance : public vkt::TestInstance class 455 ShaderRenderCaseInstance (Context& context); 456 ShaderRenderCaseInstance (Context& context, 464 virtual ~ShaderRenderCaseInstance (void); 493 ShaderRenderCaseInstance (Context& context, 671 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform()
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D | vktShaderRenderDiscardTests.cpp | 49 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const in setup() 62 class ShaderDiscardCaseInstance : public ShaderRenderCaseInstance 78 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL) in ShaderDiscardCaseInstance()
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D | vktShaderRenderLimitTests.cpp | 48 class FragmentInputComponentCaseInstance : public ShaderRenderCaseInstance 61 : ShaderRenderCaseInstance (context) in FragmentInputComponentCaseInstance()
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D | vktShaderRenderBuiltinVarTests.cpp | 115 class BuiltinGlFrontFacingCaseInstance : public ShaderRenderCaseInstance 126 : ShaderRenderCaseInstance (context) in BuiltinGlFrontFacingCaseInstance() 1580 class BuiltinGlFragCoordXYZCaseInstance : public ShaderRenderCaseInstance 1590 : ShaderRenderCaseInstance (context) in BuiltinGlFragCoordXYZCaseInstance() 1702 class BuiltinGlFragCoordWCaseInstance : public ShaderRenderCaseInstance 1717 : ShaderRenderCaseInstance (context) in BuiltinGlFragCoordWCaseInstance() 1821 class BuiltinGlPointCoordCaseInstance : public ShaderRenderCaseInstance 1831 : ShaderRenderCaseInstance (context) in BuiltinGlPointCoordCaseInstance() 1991 class BuiltinInputVariationsCaseInstance : public ShaderRenderCaseInstance 2006 : ShaderRenderCaseInstance (context) in BuiltinInputVariationsCaseInstance()
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D | vktShaderRenderTextureGatherTests.cpp | 65 typedef ShaderRenderCaseInstance::ImageBackingMode ImageBackingMode; 1047 , sparseCase (ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR) in GatherCaseBaseParams() 1094 class TextureGatherInstance : public ShaderRenderCaseInstance 1136 : ShaderRenderCaseInstance (context, false, DE_NULL, DE_NULL, DE_NULL, baseParams.sparseCase) in TextureGatherInstance() 1469 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genFragmentShaderSource() 1502 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genFragmentShaderSource() 1535 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genGatherFuncCall() 1616 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genGatherFuncCall() 2280 … const ImageBackingMode sparseCase = ShaderRenderCaseInstance::IMAGE_BACKING_MODE_REGULAR) in makeTextureGatherCase() 2460 …noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_… in init() [all …]
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D | vktShaderRenderSwitchTests.cpp | 44 static void setUniforms(ShaderRenderCaseInstance& instance, const tcu::Vec4&) in setUniforms()
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D | vktShaderRenderDerivateTests.cpp | 570 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const; 587 class TriangleDerivateCaseInstance : public ShaderRenderCaseInstance 625 : ShaderRenderCaseInstance (context, true, DE_NULL, uniformSetup, DE_NULL) in TriangleDerivateCaseInstance() 747 void DerivateUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const in setup() 934 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 950 void LinearDerivateUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constC… in setup()
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D | vktShaderRenderReturnTests.cpp | 127 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const in setup()
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D | vktShaderRenderLoopTests.cpp | 292 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 298 void LoopUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const in setup()
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D | vktShaderRenderStructTests.cpp | 150 …struct SetUniforms_##NAME { static void setUniforms (ShaderRenderCaseInstance& instance, const tcu… in init() 1249 …static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNI… in init()
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D | vktShaderRenderIndexingTests.cpp | 159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 166 void IndexingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoo… in setup()
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D | vktShaderRenderMatrixTests.cpp | 1386 class ShaderMatrixInstance : public ShaderRenderCaseInstance 1414 …: ShaderRenderCaseInstance (context, isVertex, evaluator, DE_NULL, DE_NULL, IMAGE_BACKING_MODE_REG… in ShaderMatrixInstance()
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D | vktShaderRenderTextureFunctionTests.cpp | 718 class ShaderTextureFunctionInstance : public ShaderRenderCaseInstance 748 …: ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingM… in ShaderTextureFunctionInstance() 1473 class TextureQueryInstance : public ShaderRenderCaseInstance 1494 : ShaderRenderCaseInstance (context, isVertexCase, DE_NULL, DE_NULL, DE_NULL) in TextureQueryInstance() 1531 ShaderRenderCaseInstance::setup(); in render() 1533 ShaderRenderCaseInstance::render(numVertices, numTriangles, indices); in render()
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D | vktShaderRenderOperatorTests.cpp | 548 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance 567 …: ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING… in ShaderOperatorCaseInstance()
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