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Searched refs:ShuffleLowHigh (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Reactor/
DReactor.hpp2122 RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
2495 *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); in Float4()
2501 *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); in Float4()
2507 *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); in Float4()
2513 *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); in Float4()
DReactorUnitTests.cpp281 …*Pointer<Float4>(out + 16 * (256 + i)) = ShuffleLowHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0… in TEST()
DSubzeroReactor.cpp6968 RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm) in ShuffleLowHigh() function
DLLVMReactor.cpp6700 RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm) in ShuffleLowHigh() function
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1848 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88); in alphaBlend()
1849 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD); in alphaBlend()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp2077 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88); in alphaBlend()
2078 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD); in alphaBlend()