Searched refs:SkUnit3D (Results 1 – 4 of 4) sorted by relevance
/external/skqp/include/utils/ |
D | SkCamera.h | 18 struct SkUnit3D { struct 24 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); argument 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); 34 SkScalar normalize(SkUnit3D*) const;
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/external/skia/include/utils/ |
D | SkCamera.h | 18 struct SkUnit3D { struct 24 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); argument 25 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); 34 SkScalar normalize(SkUnit3D*) const;
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/external/skia/src/utils/ |
D | SkCamera.cpp | 35 SkScalar SkPoint3D::normalize(SkUnit3D* unit) const { in normalize() 48 SkScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) { in Dot() 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { in Cross() 215 SkUnit3D axis, zenith, cross; in doUpdate() 221 SkScalar dot = SkUnit3D::Dot(SkUnit3D{fZenith.fX, fZenith.fY, fZenith.fZ}, axis); in doUpdate() 230 SkUnit3D::Cross(axis, zenith, &cross); in doUpdate() 279 dot = SkUnit3D::Dot(SkUnit3D{diff.fX, diff.fY, diff.fZ}, in patchToMatrix() 280 SkUnit3D{mapPtr[6], mapPtr[7], mapPtr[8]}); in patchToMatrix()
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/external/skqp/src/utils/ |
D | SkCamera.cpp | 35 SkScalar SkPoint3D::normalize(SkUnit3D* unit) const { in normalize() 48 SkScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) { in Dot() 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { in Cross() 215 SkUnit3D axis, zenith, cross; in doUpdate() 221 SkScalar dot = SkUnit3D::Dot(SkUnit3D{fZenith.fX, fZenith.fY, fZenith.fZ}, axis); in doUpdate() 230 SkUnit3D::Cross(axis, zenith, &cross); in doUpdate() 279 dot = SkUnit3D::Dot(SkUnit3D{diff.fX, diff.fY, diff.fZ}, in patchToMatrix() 280 SkUnit3D{mapPtr[6], mapPtr[7], mapPtr[8]}); in patchToMatrix()
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