Searched refs:SkVector3 (Results 1 – 22 of 22) sorted by relevance
/external/skia/src/shaders/ |
D | SkLights.h | 45 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) { in MakeDirectional() 59 const SkVector3& dir() const { in dir() 96 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos, in Light() 106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the
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D | SkLights.cpp | 33 SkVector3 dirOrPos; in MakeFromBuffer()
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D | SkLightingShader.cpp | 211 SkTArray<SkVector3> lightColors(directionalLights.count()); in onSetData()
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/external/skqp/src/shaders/ |
D | SkLights.h | 45 static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) { in MakeDirectional() 59 const SkVector3& dir() const { in dir() 96 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos, in Light() 106 SkVector3 fDirOrPos; // For directional lights, holds the direction towards the
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D | SkLights.cpp | 33 SkVector3 dirOrPos; in MakeFromBuffer()
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D | SkLightingShader.cpp | 213 SkTArray<SkVector3> lightColors(directionalLights.count()); in onSetData()
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/external/skqp/gm/ |
D | lightingshader2.cpp | 46 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); in onOnceBeforeDraw() 47 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f); in onOnceBeforeDraw()
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D | lightingshader.cpp | 73 SkVector3::Make(SK_ScalarRoot2Over2, in onOnceBeforeDraw()
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/external/skia/gm/ |
D | lightingshader2.cpp | 46 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); in onOnceBeforeDraw() 47 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f); in onOnceBeforeDraw()
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D | lightingshader.cpp | 73 SkVector3::Make(SK_ScalarRoot2Over2, in onOnceBeforeDraw()
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/external/skqp/samplecode/ |
D | SampleLighting.cpp | 18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), in create_lights()
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D | SampleLitAtlas.cpp | 27 , fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) { in DrawLitAtlasDrawable() 444 SkVector3 fLightDir;
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/external/skia/samplecode/ |
D | SampleLighting.cpp | 18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), in create_lights()
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D | SampleLitAtlas.cpp | 27 , fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) { in DrawLitAtlasDrawable() 444 SkVector3 fLightDir;
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/external/skqp/src/core/ |
D | SkDrawShadowInfo.cpp | 86 SkVector3 v = pts3D[3] - pts3D[0]; in GetSpotShadowTransform() 87 SkVector3 w = h0 - pts3D[0]; in GetSpotShadowTransform()
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/external/skia/src/core/ |
D | SkDrawShadowInfo.cpp | 86 SkVector3 v = pts3D[3] - pts3D[0]; in GetSpotShadowTransform() 87 SkVector3 w = h0 - pts3D[0]; in GetSpotShadowTransform()
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/external/skia/include/core/ |
D | SkPoint3.h | 154 typedef SkPoint3 SkVector3; typedef
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/external/skqp/include/core/ |
D | SkPoint3.h | 154 typedef SkPoint3 SkVector3; typedef
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/external/skqp/tools/ |
D | sk_tool_utils.cpp | 193 static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) { in norm_to_rgb() 206 SkVector3 norm; in create_hemi_normal_map()
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/external/skia/tools/ |
D | sk_tool_utils.cpp | 194 static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) { in norm_to_rgb() 207 SkVector3 norm; in create_hemi_normal_map()
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/external/skqp/tests/ |
D | SerializationTest.cpp | 586 SkVector3::Make(1.0f, 0.0f, 0.0f))); in DEF_TEST()
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/external/skia/tests/ |
D | SerializationTest.cpp | 586 SkVector3::Make(1.0f, 0.0f, 0.0f))); in DEF_TEST()
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