Searched refs:SkipArg (Results 1 – 1 of 1) sorted by relevance
1358 bool SkipArg = !Arg->Used && !Info->isPSInputAllocated(PSInputNum); in processShaderInputArgs() local1367 if (!SkipArg) in processShaderInputArgs()1373 if (SkipArg) { in processShaderInputArgs()