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Searched refs:SoundSystem (Results 1 – 21 of 21) sorted by relevance

/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dsound_system.h29 class SoundSystem {
36 SoundSystem() = default;
37 SoundSystem(const SoundSystem&) = delete;
38 SoundSystem& operator=(const SoundSystem&) = delete;
39 virtual ~SoundSystem() {} in ~SoundSystem()
Dloopback_test.h34 LoopbackTest(SoundSystem* soundSys, TestContext* testCtx);
46 SoundSystem* mSoundSys;
65 LatencyTest(SoundSystem* soundSys, LatencyTestContext* testCtx);
90 GlitchTest(SoundSystem* soundSys, GlitchTestContext* testCtx);
Dloopback_test.cpp28 LoopbackTest::LoopbackTest(SoundSystem* soundSys, TestContext* testCtx) : in LoopbackTest()
86 LatencyTest::LatencyTest(SoundSystem* soundSys, LatencyTestContext* testCtx) in LatencyTest()
153 GlitchTest::GlitchTest(SoundSystem* soundSys, GlitchTestContext* testCtx) in GlitchTest()
Dsound_system_aaudio.h26 class SoundSystemAAudio : public SoundSystem {
Dsound_system_echo.h31 class SoundSystemEcho : public SoundSystem {
Dsound_system_aaudio.cpp215 SoundSystem::WriteCallback writeClb,
240 SoundSystem::WriteCallback mWriteCallback;
270 SoundSystem::WriteCallback writeClb, in init()
Dloopback2.cpp32 std::unique_ptr<SoundSystem> soundSys;
/external/replicaisland/src/com/replica/replicaisland/
DPlaySingleSoundComponent.java20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) { in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update()
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DHitReactionComponent.java54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim()
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim()
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit()
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit()
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
DAnimationComponent.java22 import com.replica.replicaisland.SoundSystem.Sound;
140 SoundSystem sound = sSystemRegistry.soundSystem; in update()
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DDoorAnimationComponent.java19 import com.replica.replicaisland.SoundSystem.Sound;
96 SoundSystem sound = sSystemRegistry.soundSystem; in open()
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open()
126 SoundSystem sound = sSystemRegistry.soundSystem; in close()
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
DGhostComponent.java19 import com.replica.replicaisland.SoundSystem.Sound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update()
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update()
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update()
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl()
DButtonAnimationComponent.java19 import com.replica.replicaisland.SoundSystem.Sound;
55 SoundSystem sound = sSystemRegistry.soundSystem; in update()
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DLaunchProjectileComponent.java51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; in launch()
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); in launch()
259 public final void setShootSound(SoundSystem.Sound shoot) { in setShootSound()
DLauncherComponent.java20 import com.replica.replicaisland.SoundSystem.Sound;
114 SoundSystem sound = sSystemRegistry.soundSystem; in fire()
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire()
DLifetimeComponent.java19 import com.replica.replicaisland.SoundSystem.Sound;
164 SoundSystem sound = sSystemRegistry.soundSystem; in die()
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()
DSoundSystem.java25 public class SoundSystem extends BaseObject { class
41 public SoundSystem() { in SoundSystem() method in SoundSystem
DObjectRegistry.java53 public SoundSystem soundSystem;
DGameThread.java105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in run()
DGameObjectFactory.java879 SoundSystem sound = sSystemRegistry.soundSystem;
1268 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
1437 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
1650 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2003 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2101 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2367 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2466 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2586 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem;
2805 SoundSystem sound = sSystemRegistry.soundSystem;
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DGame.java102 BaseObject.sSystemRegistry.soundSystem = new SoundSystem(); in bootstrap()