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Searched refs:SoundSystemEcho (Results 1 – 2 of 2) sorted by relevance

/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dsound_system_echo.cpp26 SoundSystemEcho::SoundSystemEcho(const TestContext *testCtx) in SoundSystemEcho() function in SoundSystemEcho
38 SoundSystemEcho::~SoundSystemEcho() { in ~SoundSystemEcho()
43 int SoundSystemEcho::calculateMsecPerBuffer(const TestContext *testCtx) { in calculateMsecPerBuffer()
47 void SoundSystemEcho::startThread() { in startThread()
49 mThread.reset(new std::thread(std::bind(&SoundSystemEcho::threadLoop, this))); in startThread()
52 void SoundSystemEcho::stopThread() { in stopThread()
58 void SoundSystemEcho::threadLoop() { in threadLoop()
67 bool SoundSystemEcho::init(WriteCallback callback) { in init()
76 bool SoundSystemEcho::drainInput() { in drainInput()
82 ssize_t SoundSystemEcho::readAudio(AudioBufferView<sample_t> buffer) { in readAudio()
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Dsound_system_echo.h31 class SoundSystemEcho : public SoundSystem {
33 SoundSystemEcho(const TestContext *testCtx);
34 SoundSystemEcho(const SoundSystemEcho&) = delete;
35 SoundSystemEcho& operator=(const SoundSystemEcho&) = delete;
36 virtual ~SoundSystemEcho();