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Searched refs:SourceChecksum (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c111 shader->SourceChecksum = 0xa110c; /* alloc */ in _mesa_new_shader()
Dmtypes.h2514 unsigned SourceChecksum; member
2584 unsigned SourceChecksum; /**< for debug/logging purposes */ member
Dff_fragment_shader.cpp1047 p.shader->SourceChecksum = 0xf18ed; /* fixed */ in create_new_program()
Dshaderapi.c1087 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source)); in set_shader_source()
1313 shProg->Shaders[i]->SourceChecksum); in print_shader_info()
/external/mesa3d/src/mesa/program/
Dprog_print.c983 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); in _mesa_write_shader_to_file()
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp2400 linked->SourceChecksum = 0; in link_intrastage_shaders()
2404 linked->SourceChecksum ^= shader_list[i]->SourceChecksum; in link_intrastage_shaders()