Searched refs:SourceHalfMask (Results 1 – 2 of 2) sorted by relevance
/external/llvm/lib/Target/X86/ |
D | X86ISelLowering.cpp | 9613 MutableArrayRef<int> SourceHalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 9618 SourceHalfMask[InPlaceInputs[0] - HalfOffset] = in lowerV8I16GeneralSingleInputVectorShuffle() 9626 SourceHalfMask[Input - HalfOffset] = Input - HalfOffset; in lowerV8I16GeneralSingleInputVectorShuffle() 9633 SourceHalfMask[InPlaceInputs[0] - HalfOffset] = in lowerV8I16GeneralSingleInputVectorShuffle() 9638 SourceHalfMask[AdjIndex - HalfOffset] = InPlaceInputs[1] - HalfOffset; in lowerV8I16GeneralSingleInputVectorShuffle() 9651 MutableArrayRef<int> SourceHalfMask, MutableArrayRef<int> HalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 9654 auto isWordClobbered = [](ArrayRef<int> SourceHalfMask, int Word) { in lowerV8I16GeneralSingleInputVectorShuffle() argument 9655 return SourceHalfMask[Word] >= 0 && SourceHalfMask[Word] != Word; in lowerV8I16GeneralSingleInputVectorShuffle() 9657 auto isDWordClobbered = [&isWordClobbered](ArrayRef<int> SourceHalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 9661 return isWordClobbered(SourceHalfMask, LowWord) || in lowerV8I16GeneralSingleInputVectorShuffle() [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/ |
D | X86ISelLowering.cpp | 12085 MutableArrayRef<int> SourceHalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 12090 SourceHalfMask[InPlaceInputs[0] - HalfOffset] = in lowerV8I16GeneralSingleInputVectorShuffle() 12098 SourceHalfMask[Input - HalfOffset] = Input - HalfOffset; in lowerV8I16GeneralSingleInputVectorShuffle() 12105 SourceHalfMask[InPlaceInputs[0] - HalfOffset] = in lowerV8I16GeneralSingleInputVectorShuffle() 12110 SourceHalfMask[AdjIndex - HalfOffset] = InPlaceInputs[1] - HalfOffset; in lowerV8I16GeneralSingleInputVectorShuffle() 12123 MutableArrayRef<int> SourceHalfMask, MutableArrayRef<int> HalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 12126 auto isWordClobbered = [](ArrayRef<int> SourceHalfMask, int Word) { in lowerV8I16GeneralSingleInputVectorShuffle() argument 12127 return SourceHalfMask[Word] >= 0 && SourceHalfMask[Word] != Word; in lowerV8I16GeneralSingleInputVectorShuffle() 12129 auto isDWordClobbered = [&isWordClobbered](ArrayRef<int> SourceHalfMask, in lowerV8I16GeneralSingleInputVectorShuffle() 12133 return isWordClobbered(SourceHalfMask, LowWord) || in lowerV8I16GeneralSingleInputVectorShuffle() [all …]
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