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Searched refs:Spv (Results 1 – 25 of 29) sorted by relevance

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/external/deqp-deps/glslang/gtests/
DSpv.FromFile.cpp88 Target::Spv); in TEST_P()
98 Target::Spv, true, "", in TEST_P()
106 Target::Spv); in TEST_P()
115 Target::Spv); in TEST_P()
124 Target::Spv, false); in TEST_P()
133 Target::Spv, false); in TEST_P()
149 Target::Spv, GetParam().entryPoint, in TEST_P()
164 Target::Spv, GetParam().entryPoint, in TEST_P()
181 Target::Spv); in TEST_P()
192 Target::Spv); in TEST_P()
[all …]
DHlsl.FromFile.cpp97 Target::Spv, true, GetParam().entryPoint, in TEST_P()
107 Target::Spv, true, GetParam().entryPoint, in TEST_P()
126 Target::Spv, true, GetParam().entryPoint, in TEST_P()
DRemap.FromFile.cpp70 Target::Spv, in TEST_P()
76 Target::Spv, in TEST_P()
DCMakeLists.txt23 ${CMAKE_CURRENT_SOURCE_DIR}/Spv.FromFile.cpp
DTestFixture.cpp103 case Target::Spv: in DeriveOptions()
DTestFixture.h79 Spv, enumerator
/external/swiftshader/third_party/SPIRV-Tools/test/
Doperand_capabilities_test.cpp65 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), {} \
69 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
75 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
81 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
87 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
/external/deqp-deps/SPIRV-Tools/test/
Doperand_capabilities_test.cpp65 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), {} \
69 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
75 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
81 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
87 SPV_OPERAND_TYPE_##TYPE, uint32_t(Spv##VALUE), CapabilitySet { \
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspv.d42 + e.g.: Spv.Specification.SourceLanguage.GLSL
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace,
37 // e.g.: Spv.Specification.SourceLanguage.GLSL
Dspirv.cs45 namespace Spv namespace
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
36 // - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.…
Dspirv.cs43 namespace Spv namespace
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/
Dspirv.cs43 namespace Spv namespace
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/
Dspirv.cs43 namespace Spv namespace
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/
Dspirv.cs43 namespace Spv namespace
/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/
Dspirv.cs43 namespace Spv namespace
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/
Dspirv.cs43 namespace Spv namespace
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/
Dspirv.cs43 namespace Spv namespace
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
/external/shaderc/spirv-headers/include/spirv/1.1/
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
/external/shaderc/spirv-headers/include/spirv/1.2/
Dspirv.hpp1131 // - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL

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