Searched refs:Sright (Results 1 – 2 of 2) sorted by relevance
1355 tex->Sright = (GLfloat) width; in _mesa_meta_alloc_texture()1359 tex->Sright = (GLfloat) width / tex->Width; in _mesa_meta_alloc_texture()1912 verts[1].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()1917 verts[2].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()2228 verts[1].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2233 verts[2].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2424 verts[1].tex[0] = tex->Sright; in _mesa_meta_Bitmap()2429 verts[2].tex[0] = tex->Sright; in _mesa_meta_Bitmap()
210 GLfloat Sright, Ttop; /**< right, top texcoords */ member