Searched refs:StagedAttrs (Results 1 – 2 of 2) sorted by relevance
128 void setParallel(bool Enable = true) { StagedAttrs.IsParallel = Enable; }132 StagedAttrs.VectorizeEnable =138 StagedAttrs.DistributeEnable =144 StagedAttrs.UnrollEnable = State; in setUnrollState()148 void setVectorizeWidth(unsigned W) { StagedAttrs.VectorizeWidth = W; } in setVectorizeWidth()151 void setInterleaveCount(unsigned C) { StagedAttrs.InterleaveCount = C; } in setInterleaveCount()154 void setUnrollCount(unsigned C) { StagedAttrs.UnrollCount = C; } in setUnrollCount()163 LoopAttributes StagedAttrs; variable
124 Active.push_back(LoopInfo(Header, StagedAttrs, Location)); in push()126 StagedAttrs.clear(); in push()