Searched refs:StateSet (Results 1 – 8 of 8) sorted by relevance
10 import android.util.StateSet;37 stateListDrawable.addState(StateSet.WILD_CARD, drawable); in testAddDrawableWithWildCardState()40 Drawable drawableForState = shadow.getDrawableForState(StateSet.WILD_CARD); in testAddDrawableWithWildCardState()
5 import android.util.StateSet;43 if (stateSet == StateSet.WILD_CARD) { in createStateList()
124 using StateSet = std::bitset<7>; typedef160 using ValueStateMap = DenseMap<InstantiatedValue, StateSet>;344 static bool hasReadOnlyState(StateSet Set) { in hasReadOnlyState()345 return (Set & StateSet(ReadOnlyStateMask)).any(); in hasReadOnlyState()348 static bool hasWriteOnlyState(StateSet Set) { in hasWriteOnlyState()349 return (Set & StateSet(WriteOnlyStateMask)).any(); in hasWriteOnlyState()
249 typedef std::set<State> StateSet; typedef in __anon5ac5a47d0411::DFA250 StateSet states;568 DFA::StateSet::iterator SI = states.begin(); in writeTableAndAPI()
255 typedef std::set<State> StateSet; typedef in __anonff28b4d50211::DFA256 StateSet states;576 DFA::StateSet::iterator SI = states.begin(); in writeTableAndAPI()
38 Mgr.StateSet.RemoveNode(s); in ProgramStateRelease()387 if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos)) in getPersistentState()399 StateSet.InsertNode(newState, InsertPos); in getPersistentState()
48 import android.util.StateSet;661 new int[][] {pressedState, StateSet.NOTHING},
463 llvm::FoldingSet<ProgramState> StateSet; variable