Searched refs:StatepointSpillMaps (Results 1 – 6 of 6) sorted by relevance
127 Builder.FuncInfo.StatepointSpillMaps[Relocate->getStatepoint()]; in findPreviousSpillSlot()506 auto &SpillMap = Builder.FuncInfo.StatepointSpillMaps[StatepointInstr]; in lowerStatepointMetaArgs()559 FuncInfo.StatepointSpillMaps[SI.StatepointInstr]); in LowerAsSTATEPOINT()907 auto &SpillMap = FuncInfo.StatepointSpillMaps[Relocate.getStatepoint()]; in visitGCRelocate()
359 StatepointSpillMaps.clear(); in clear()
155 Builder.FuncInfo.StatepointSpillMaps[Relocate->getStatepoint()]; in findPreviousSpillSlot()565 auto &SpillMap = Builder.FuncInfo.StatepointSpillMaps[StatepointInstr]; in lowerStatepointMetaArgs()618 FuncInfo.StatepointSpillMaps[SI.StatepointInstr]); in LowerAsSTATEPOINT()967 auto &SpillMap = FuncInfo.StatepointSpillMaps[Relocate.getStatepoint()]; in visitGCRelocate()
350 StatepointSpillMaps.clear(); in clear()
143 DenseMap<const Instruction *, StatepointSpillMap> StatepointSpillMaps; variable
164 DenseMap<const Instruction *, StatepointSpillMap> StatepointSpillMaps; variable