Searched refs:StaticFlowControlDepth (Results 1 – 4 of 4) sorted by relevance
882 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()890 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()891 || pCaps->VS20Caps.StaticFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()892 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()896 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()919 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()929 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()930 || pCaps->PS20Caps.StaticFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()931 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()937 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()
780 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()785 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
290 INT StaticFlowControlDepth; member297 INT StaticFlowControlDepth; member
1560 …caps.VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; // The maximum depth o… in GetDeviceCaps()1571 …caps.PS20Caps.StaticFlowControlDepth = pixelShaderStaticFlowControlDepth; // The maximum depth of… in GetDeviceCaps()