Searched refs:StencilSampling (Results 1 – 10 of 10) sorted by relevance
128 (texObj->StencilSampling && in _mesa_is_texture_complete()
527 if (texObj->StencilSampling == stencil) in set_tex_parameteri()530 texObj->StencilSampling = stencil; in set_tex_parameteri()1927 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()2169 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
316 obj->StencilSampling = false; in _mesa_initialize_texture_object()457 dest->StencilSampling = src->StencilSampling; in _mesa_copy_texture_object()
1045 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
207 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) { in st_convert_sampler()
458 if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX) in get_sampler_view_format()
700 fb_tex_blit.stencilSamplingSave = texObj->StencilSampling; in blitframebuffer_texture()867 if (texObj->StencilSampling != blit->stencilSamplingSave) { in _mesa_meta_fb_tex_blit_end()
533 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { in brw_update_texture_surface()1080 (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling); in is_depth_texture()
468 if (tex_obj->base.StencilSampling || in brw_predraw_resolve_inputs()
5118 texObj->StencilSampling,