Searched refs:SubroutineUniformRemapTable (Results 1 – 5 of 5) sorted by relevance
1304 assert(p->sh.SubroutineUniformRemapTable[element_loc] == in link_setup_uniform_remap_tables()1306 p->sh.SubroutineUniformRemapTable[element_loc] = in link_setup_uniform_remap_tables()1332 p->sh.SubroutineUniformRemapTable = in link_setup_uniform_remap_tables()1334 p->sh.SubroutineUniformRemapTable, in link_setup_uniform_remap_tables()1339 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()
3252 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_calculate_subroutine_compat()3255 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j]; in link_calculate_subroutine_compat()3420 p->sh.SubroutineUniformRemapTable = in reserve_subroutine_explicit_locations()3421 reralloc(p, p->sh.SubroutineUniformRemapTable, in reserve_subroutine_explicit_locations()3425 if (!p->sh.SubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()3432 p->sh.SubroutineUniformRemapTable[i] = NULL; in reserve_subroutine_explicit_locations()3441 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()3458 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
580 glprog->sh.SubroutineUniformRemapTable[j]); in write_uniform_remap_tables()625 glprog->sh.SubroutineUniformRemapTable = in read_uniform_remap_tables()635 &glprog->sh.SubroutineUniformRemapTable[j], in read_uniform_remap_tables()
2850 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_UniformSubroutinesuiv()3052 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_shader_write_subroutine_index()3095 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i]; in _mesa_program_init_subroutine_defaults()
2147 struct gl_uniform_storage **SubroutineUniformRemapTable; member