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Searched refs:SuccIndex (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceCfg.cpp312 SizeT SuccIndex = Succ->getIndex(); in computeInOutEdges() local
313 if (!Reachable.test(SuccIndex)) in computeInOutEdges()
314 Pending.set(SuccIndex); in computeInOutEdges()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp990 int SuccIndex = 0; in getBestTrellisSuccessor() local
1001 Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); in getBestTrellisSuccessor()
1003 ++SuccIndex; in getBestTrellisSuccessor()
DMachinePipeliner.cpp4021 unsigned SuccIndex = in checkValidNodeOrder() local
4024 if (!SuccSU->getInstr()->isPHI() && SuccIndex < Index) { in checkValidNodeOrder()