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Searched refs:TESS_CONTROL_SHADER (Results 1 – 21 of 21) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
404 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
412 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */ in initTest()
615 test_3.expected_data_source = m_glExtTokens.TESS_CONTROL_SHADER; in iterate()
855 else if (test.expected_data_source == m_glExtTokens.TESS_CONTROL_SHADER) in iterate()
DesextcTessellationShaderPrimitiveCoverage.cpp419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderTCTE.cpp310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in executeTestRun()
1292 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
2385 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestRun()
2470 …gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &program_tc_id); in initTestRun()
3014 if ((glw::GLenum)shader_type_tc != m_glExtTokens.TESS_CONTROL_SHADER) in iterate()
3028 … gl.getProgramPipelineiv(run.pipeline_object_id, m_glExtTokens.TESS_CONTROL_SHADER, &shader_id_tc); in iterate()
3343 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
3924 out_test_ptr->tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
DesextcTessellationShaderProgramInterfaces.cpp118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderTessellation.cpp544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1159 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initRun()
1890 test.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTestDescriptor()
2512 m_tcs_id_1 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
2515 m_tcs_id_2 = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderBarrier.cpp182 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderProperties.cpp216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderMaxPatchVertices.cpp573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initProgramObjects()
DesextcTessellationShaderVertexOrdering.cpp187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderPoints.cpp507 test.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in iterate()
DesextcTessellationShaderTriangles.cpp187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in initTest()
DesextcTessellationShaderErrors.cpp540 result = m_glExtTokens.TESS_CONTROL_SHADER; in getGLEnumForPipelineStage()
DesextcTessellationShaderUtils.cpp1238 tc_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_CONTROL_SHADER); in initTessellationVertexCounterProgram()
DesextcTessellationShaderInvariance.cpp332 const glw::GLenum SHADER_TYPE_TESSELLATION_CONTROL = m_glExtTokens.TESS_CONTROL_SHADER; in initTest()
/external/deqp/external/openglcts/modules/common/
DglcExtTokens.cpp72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init()
197 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER_EXT; in init()
DglcExtTokens.hpp71 glw::GLenum TESS_CONTROL_SHADER; member
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp852 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
878 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
DesextcTextureCubeMapArrayImageTextureSize.cpp829 m_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); in configureProgram()
DesextcTextureCubeMapArraySampling.cpp4644 pass_through_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER,
4646 sampling_tesselation_control_shader.init(gl, test.m_glExtTokens.TESS_CONTROL_SHADER,
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp661 TESS_CONTROL_SHADER, enumerator
Dgl4cGPUShaderFP64Tests.cpp5134 writePreamble(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5148 writeVaryingDeclarations(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5155 writeMainBody(tess_control_shader_code, TESS_CONTROL_SHADER); in prepareProgram()
5524 case TESS_CONTROL_SHADER: in writeMainBody()
5540 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5595 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5627 if (TESS_CONTROL_SHADER == shader_stage) in writeMainBody()
5681 case TESS_CONTROL_SHADER: in writePreamble()
5777 case TESS_CONTROL_SHADER: in writeVaryingDeclarations()
5836 case TESS_CONTROL_SHADER: in writeVaryingPassthrough()