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Searched refs:TEXTURE_2D_RECT (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h44 TEXTURE_2D_RECT, enumerator
DResourceManager.cpp311 else if(type == TEXTURE_2D_RECT) in checkTextureAllocation()
DContext.cpp1683 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect()
1703 case TEXTURE_2D_RECT: return mTexture2DRectZero; in getSamplerTexture()
2130 *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); in getIntegerv()
DProgram.cpp1787 case GL_SAMPLER_2D_RECT_ARB: samplersVS[index].textureType = TEXTURE_2D_RECT; break; in defineUniform()
1823 case GL_SAMPLER_2D_RECT_ARB: samplersPS[index].textureType = TEXTURE_2D_RECT; break; in defineUniform()
DlibGLESv2.cpp300 context->bindTexture(TEXTURE_2D_RECT, texture); in BindTexture()