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Searched refs:TEXTURE_BIT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_context.h96 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ macro
Ds_triangle.c1094 && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) in _swrast_choose_triangle()
1097 || swrast->_RasterMask == TEXTURE_BIT) in _swrast_choose_triangle()
1100 if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { in _swrast_choose_triangle()
Ds_context.c77 if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT; in _swrast_update_rasterflags()