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Searched refs:TEXTURE_DEPTH (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp117 #define TEXTURE_DEPTH (4) in iterate() macro
269 …exStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
311 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate()
371 #undef TEXTURE_DEPTH in iterate()
408 #define TEXTURE_DEPTH (4) in iterate() macro
525 …3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
709 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate()
775 #undef TEXTURE_DEPTH in iterate()
917 #define TEXTURE_DEPTH (4) in iterate() macro
976 …age3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
[all …]
DesextcGeometryShaderBlitting.cpp33 #define TEXTURE_DEPTH (4) macro
97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH in iterate()
103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH in iterate()
172 for (unsigned int n = 0; n < TEXTURE_DEPTH /* layers */; ++n) in iterate()
DesextcGeometryShaderLayeredRendering.cpp172 #define TEXTURE_DEPTH (64) macro
390 …GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
393 …age3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); in iterate()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1008 TEXTURE_DEPTH, enumerator
1106 else if (m_textureType == TEXTURE_DEPTH) in init()
1267 else if (m_textureType == TEXTURE_DEPTH) in genVertexSource()
1277 else if (m_textureType == TEXTURE_DEPTH) in genVertexSource()
1301 else if (m_textureType == TEXTURE_DEPTH) in genFragmentSource()
1313 else if (m_textureType == TEXTURE_DEPTH) in genFragmentSource()
2099 …pecial floating point values", TextureCase::TYPE_VERTEX, TextureCase::TEXTURE_DEPTH, TextureCase::… in init()
2115 …cial floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_DEPTH, TextureCase::… in init()
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp49 #define TEXTURE_DEPTH (2) macro
5820 …mage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, in configureGLObject()