Searched refs:TEXTURE_DEPTH (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 117 #define TEXTURE_DEPTH (4) in iterate() macro 269 …exStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 311 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate() 371 #undef TEXTURE_DEPTH in iterate() 408 #define TEXTURE_DEPTH (4) in iterate() macro 525 …3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 709 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate() 775 #undef TEXTURE_DEPTH in iterate() 917 #define TEXTURE_DEPTH (4) in iterate() macro 976 …age3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() [all …]
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D | esextcGeometryShaderBlitting.cpp | 33 #define TEXTURE_DEPTH (4) macro 97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 172 for (unsigned int n = 0; n < TEXTURE_DEPTH /* layers */; ++n) in iterate()
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D | esextcGeometryShaderLayeredRendering.cpp | 172 #define TEXTURE_DEPTH (64) macro 390 …GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 393 …age3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 1008 TEXTURE_DEPTH, enumerator 1106 else if (m_textureType == TEXTURE_DEPTH) in init() 1267 else if (m_textureType == TEXTURE_DEPTH) in genVertexSource() 1277 else if (m_textureType == TEXTURE_DEPTH) in genVertexSource() 1301 else if (m_textureType == TEXTURE_DEPTH) in genFragmentSource() 1313 else if (m_textureType == TEXTURE_DEPTH) in genFragmentSource() 2099 …pecial floating point values", TextureCase::TYPE_VERTEX, TextureCase::TEXTURE_DEPTH, TextureCase::… in init() 2115 …cial floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_DEPTH, TextureCase::… in init()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 49 #define TEXTURE_DEPTH (2) macro 5820 …mage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, in configureGLObject()
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