/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 118 #define TEXTURE_HEIGHT (4) in iterate() macro 173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() [all …]
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D | esextcGeometryShaderBlitting.cpp | 37 #define TEXTURE_HEIGHT (4) macro 97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate() [all …]
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D | esextcGeometryShaderLayeredRendering.cpp | 173 #define TEXTURE_HEIGHT (32) macro 387 …gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); in iterate() 439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 }; in iterate() 562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate() 579 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate() 590 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate() [all …]
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D | esextcGeometryShaderNonarrayInput.cpp | 151 #define TEXTURE_HEIGHT (4) macro 366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; in iterate() 396 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate() 401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate()
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D | esextcGeometryShaderOutput.cpp | 192 #define TEXTURE_HEIGHT (16) macro 358 …mebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT)) in initTest() 385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE]; in iterate() 403 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate() 408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE)) in iterate()
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 47 #define TEXTURE_HEIGHT 16 macro 112 …gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGE… in createTexture() 136 std::vector<int> data_buf(TEXTURE_WIDTH * TEXTURE_HEIGHT, 1); in iterate() 232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 238 gl.viewport(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 250 const unsigned int result_size = TEXTURE_WIDTH * TEXTURE_HEIGHT * 4; in verify() 252 gl.readPixels(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, &result[0]); in verify()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 51 #define TEXTURE_HEIGHT (2) macro 57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT) 58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4… 5720 gl.renderbufferStorage(GL_RENDERBUFFER, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT); in configureGLObject() 5725 …gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject() 5740 …gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /… in configureGLObject() 5741 TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); in configureGLObject() 5778 ….texImage2D(cm_targets[n_cm_target], 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, in configureGLObject() 5799 …gl.texImage2D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject() 5820 …gl.texImage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTUR… in configureGLObject() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; variable 2174 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init() 2238 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; variable 2194 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init() 2258 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()
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