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Searched refs:TEXTURE_HEIGHT (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp118 #define TEXTURE_HEIGHT (4) in iterate() macro
173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate()
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DesextcGeometryShaderBlitting.cpp37 #define TEXTURE_HEIGHT (4) macro
97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate()
120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate()
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DesextcGeometryShaderLayeredRendering.cpp173 #define TEXTURE_HEIGHT (32) macro
387 …gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT in iterate()
390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT in iterate()
393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate()
398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); in iterate()
439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 }; in iterate()
562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate()
572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate()
579 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate()
590 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate()
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DesextcGeometryShaderNonarrayInput.cpp151 #define TEXTURE_HEIGHT (4) macro
366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate()
371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate()
384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; in iterate()
396 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate()
401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate()
DesextcGeometryShaderOutput.cpp192 #define TEXTURE_HEIGHT (16) macro
358 …mebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT)) in initTest()
385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE]; in iterate()
403 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate()
408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE)) in iterate()
/external/deqp/external/openglcts/modules/gles32/
Des32cCopyImageTests.cpp47 #define TEXTURE_HEIGHT 16 macro
112 …gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGE… in createTexture()
136 std::vector<int> data_buf(TEXTURE_WIDTH * TEXTURE_HEIGHT, 1); in iterate()
232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify()
238 gl.viewport(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify()
250 const unsigned int result_size = TEXTURE_WIDTH * TEXTURE_HEIGHT * 4; in verify()
252 gl.readPixels(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, &result[0]); in verify()
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp51 #define TEXTURE_HEIGHT (2) macro
57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT)
58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4…
5720 gl.renderbufferStorage(GL_RENDERBUFFER, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT); in configureGLObject()
5725 …gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject()
5740 …gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /… in configureGLObject()
5741 TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); in configureGLObject()
5778 ….texImage2D(cm_targets[n_cm_target], 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, in configureGLObject()
5799 …gl.texImage2D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject()
5820 …gl.texImage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTUR… in configureGLObject()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp79 static const int TEXTURE_HEIGHT = 64; variable
2174 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()
2238 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp79 static const int TEXTURE_HEIGHT = 64; variable
2194 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()
2258 …::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); in init()