Searched refs:TEXTURE_IMAGE_UNITS (Results 1 – 18 of 18) sorted by relevance
/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 187 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter() 196 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter() 205 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); in setGatherEnable() 214 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU() 223 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV() 232 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW() 241 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); in setReadSRGB() 250 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapLOD(bias); in setMipmapLOD() 259 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBorderColor(borderColor); in setBorderColor() 268 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy() [all …]
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D | PixelProcessor.cpp | 148 if(sampler < TEXTURE_IMAGE_UNITS) in setTextureFilter() 157 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapFilter() 166 if(sampler < TEXTURE_IMAGE_UNITS) in setGatherEnable() 175 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeU() 184 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeV() 193 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeW() 202 if(sampler < TEXTURE_IMAGE_UNITS) in setReadSRGB() 211 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapLOD() 220 if(sampler < TEXTURE_IMAGE_UNITS) in setBorderColor() 229 if(sampler < TEXTURE_IMAGE_UNITS) in setMaxAnisotropy() [all …]
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D | Config.hpp | 80 TEXTURE_IMAGE_UNITS = 16, enumerator 82 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
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D | Renderer.cpp | 348 for(int sampler = 0; sampler < TEXTURE_IMAGE_UNITS; sampler++) in draw() 393 draw->texture[TEXTURE_IMAGE_UNITS + sampler] = context->texture[TEXTURE_IMAGE_UNITS + sampler]; in draw() 394 draw->texture[TEXTURE_IMAGE_UNITS + sampler]->lock(PUBLIC, PRIVATE); in draw() 396 …data->mipmap[TEXTURE_IMAGE_UNITS + sampler] = context->sampler[TEXTURE_IMAGE_UNITS + sampler].getT… in draw()
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D | PixelProcessor.hpp | 86 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 465 if(stage < TEXTURE_IMAGE_UNITS) in setTextureWrap() 473 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) in setTextureWrap() 519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter() 528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter() 537 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); in setGatherEnable() 546 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU() 555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV() 564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW() 573 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); in setReadSRGB() 582 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapLOD(bias); in setMipmapLOD() [all …]
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D | PixelProcessor.cpp | 362 if(sampler < TEXTURE_IMAGE_UNITS) in setTextureFilter() 371 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapFilter() 380 if(sampler < TEXTURE_IMAGE_UNITS) in setGatherEnable() 389 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeU() 398 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeV() 407 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeW() 416 if(sampler < TEXTURE_IMAGE_UNITS) in setReadSRGB() 425 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapLOD() 434 if(sampler < TEXTURE_IMAGE_UNITS) in setBorderColor() 443 if(sampler < TEXTURE_IMAGE_UNITS) in setMaxAnisotropy() [all …]
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D | Renderer.cpp | 395 for(int sampler = 0; sampler < TEXTURE_IMAGE_UNITS; sampler++) in draw() 459 … draw->texture[TEXTURE_IMAGE_UNITS + sampler] = context->texture[TEXTURE_IMAGE_UNITS + sampler]; in draw() 460 draw->texture[TEXTURE_IMAGE_UNITS + sampler]->lock(PUBLIC, PRIVATE); in draw() 462 …data->mipmap[TEXTURE_IMAGE_UNITS + sampler] = context->sampler[TEXTURE_IMAGE_UNITS + sampler].getT… in draw() 464 requiresSync |= context->sampler[TEXTURE_IMAGE_UNITS + sampler].requiresSync(); in draw()
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D | Context.hpp | 459 unsigned char textureWrap[TEXTURE_IMAGE_UNITS];
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D | PixelProcessor.hpp | 90 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
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D | Context.cpp | 215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0; in init()
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/external/swiftshader/src/Main/ |
D | Config.hpp | 80 TEXTURE_IMAGE_UNITS = 16, enumerator 82 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 110 resources.MaxCombinedTextureImageUnits = sw::TEXTURE_IMAGE_UNITS + sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput() 111 resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
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/external/swiftshader/src/Pipeline/ |
D | VertexProgram.cpp | 1529 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + offset; in TEXSIZE() 1570 …Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + sampler * sizeof(Te… in sampleTexture()
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D | PixelProgram.cpp | 719 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | VertexProgram.cpp | 1613 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + offset; in TEXSIZE() 1654 …Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + sampler * sizeof(Te… in sampleTexture()
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D | PixelProgram.cpp | 731 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) in sampleTexture()
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