Searched refs:TEXTURE_RECTANGLE (Results 1 – 9 of 9) sorted by relevance
115 private static final FloatBuffer TEXTURE_RECTANGLE =184 shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE);
72 TEXTURE_RECTANGLE, enumerator
492 textureType == TEXTURE_RECTANGLE) in getAddressingModeW()
479 textureType == TEXTURE_RECTANGLE) in getAddressingModeW()
403 RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE); in target_valid()
255 bool rectangleTexture = (state.textureType == TEXTURE_RECTANGLE); in sampleTexture()2225 if(state.textureType == TEXTURE_RECTANGLE) in address()
300 bool rectangleTexture = (state.textureType == TEXTURE_RECTANGLE); in sampleTexture()2367 if(state.textureType == TEXTURE_RECTANGLE) in address()
3218 … (target == GL_TEXTURE_RECTANGLE_ARB) ? sw::TEXTURE_RECTANGLE : sw::TEXTURE_2D); in applyTexture()