Searched refs:TOKEN_VERTEX (Results 1 – 2 of 2) sorted by relevance
117 TOKEN_VERTEX, enumerator386 { "vertex", TOKEN_VERTEX }, in advanceToken()649 case TOKEN_VERTEX: in getTokenName()964 else if (m_curToken == TOKEN_BOTH || m_curToken == TOKEN_VERTEX || m_curToken == TOKEN_FRAGMENT) in parseShaderCase()973 else if (token == TOKEN_VERTEX) in parseShaderCase()
310 TOKEN_VERTEX, enumerator590 { "vertex", TOKEN_VERTEX }, in advanceToken()829 case TOKEN_VERTEX: return "vertex"; in getTokenName()890 case TOKEN_VERTEX: return (1 << glu::SHADERTYPE_VERTEX); in getShaderStageLiteralFlag()1297 else if (m_curToken == TOKEN_VERTEX || in parsePipelineProgram()1313 case TOKEN_VERTEX: program.sources.sources[SHADERTYPE_VERTEX].push_back(source); break; in parsePipelineProgram()1391 m_curToken == TOKEN_VERTEX || in parseShaderCase()1407 case TOKEN_VERTEX: vertexSources.push_back(source); break; in parseShaderCase()