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Searched refs:TOKEN_VERTEX (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibrary.cpp117 TOKEN_VERTEX, enumerator
386 { "vertex", TOKEN_VERTEX }, in advanceToken()
649 case TOKEN_VERTEX: in getTokenName()
964 else if (m_curToken == TOKEN_BOTH || m_curToken == TOKEN_VERTEX || m_curToken == TOKEN_FRAGMENT) in parseShaderCase()
973 else if (token == TOKEN_VERTEX) in parseShaderCase()
/external/deqp/framework/opengl/
DgluShaderLibrary.cpp310 TOKEN_VERTEX, enumerator
590 { "vertex", TOKEN_VERTEX }, in advanceToken()
829 case TOKEN_VERTEX: return "vertex"; in getTokenName()
890 case TOKEN_VERTEX: return (1 << glu::SHADERTYPE_VERTEX); in getShaderStageLiteralFlag()
1297 else if (m_curToken == TOKEN_VERTEX || in parsePipelineProgram()
1313 case TOKEN_VERTEX: program.sources.sources[SHADERTYPE_VERTEX].push_back(source); break; in parsePipelineProgram()
1391 m_curToken == TOKEN_VERTEX || in parseShaderCase()
1407 case TOKEN_VERTEX: vertexSources.push_back(source); break; in parseShaderCase()