Searched refs:TYPE_1D (Results 1 – 4 of 4) sorted by relevance
74 TYPE_1D, enumerator130 …const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D… in get1D()
71 case TextureBinding::TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D; in textureTypeToImageViewType()298 : m_type (TYPE_1D) in TextureBinding()350 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()401 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()1438 else if (textureType == TextureBinding::TYPE_1D) in useSampler()
78 TYPE_1D, enumerator
631 case GL_TEXTURE_1D: expectedType = Texture::TYPE_1D; break; in bindTexture()4730 : Texture (name, TYPE_1D) in Texture1D()