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Searched refs:TYPE_3D (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp99 TYPE_3D, enumerator
141 DE_ASSERT(getType() == TYPE_3D); in get3D()
DglcShaderRenderCase.cpp97 : m_type(TYPE_3D), m_sampler(sampler) in TextureBinding()
132 m_type = TYPE_3D; in setTexture()
335 case TextureBinding::TYPE_3D: in ShaderEvalContext()
547 if (tex.getType() == TextureBinding::TYPE_3D) in setupDefaultInputs()
568 case TextureBinding::TYPE_3D: in setupDefaultInputs()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp83 TYPE_3D, enumerator
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D()
DglsShaderRenderCase.cpp91 : m_type (TYPE_3D) in TextureBinding()
128 m_type = TYPE_3D; in setTexture()
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
503 if (tex.getType() == TextureBinding::TYPE_3D) in setupDefaultInputs()
515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp76 TYPE_3D, enumerator
132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D()
DvktShaderRender.cpp73 case TextureBinding::TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D; in textureTypeToImageViewType()
312 : m_type (TYPE_3D) in TextureBinding()
352 case TYPE_3D: delete m_binding.tex3D; break; in ~TextureBinding()
403 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext()
1419 else if (textureType == TextureBinding::TYPE_3D) in useSampler()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.hpp133 TYPE_3D, enumerator
DvktTextureTestUtil.cpp141 case TextureBinding::TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D; in textureTypeToImageViewType()
858 …(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding::TYPE_3D, backingMode, m_c… in add3DTexture()
888 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_3D); in get3DTexture()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D; in texLayeredTypeToTarget()
635 case GL_TEXTURE_3D: expectedType = Texture::TYPE_3D; break; in bindTexture()
2065 texObj->getType() != Texture::TYPE_3D && in framebufferTextureLayer()
2073 else if (texObj->getType() == Texture::TYPE_3D) in framebufferTextureLayer()
2213 DE_ASSERT(texture->getType() == Texture::TYPE_3D); in checkFramebufferStatus()
2346 texture->getType() == Texture::TYPE_3D || in getFboAttachment()
2353 else if (texture->getType() == Texture::TYPE_3D) in getFboAttachment()
5285 : Texture (name, TYPE_3D) in Texture3D()
DsglrReferenceContext.hpp82 TYPE_3D, enumerator