Searched refs:TYPE_3D (Results 1 – 10 of 10) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 99 TYPE_3D, enumerator 141 DE_ASSERT(getType() == TYPE_3D); in get3D()
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D | glcShaderRenderCase.cpp | 97 : m_type(TYPE_3D), m_sampler(sampler) in TextureBinding() 132 m_type = TYPE_3D; in setTexture() 335 case TextureBinding::TYPE_3D: in ShaderEvalContext() 547 if (tex.getType() == TextureBinding::TYPE_3D) in setupDefaultInputs() 568 case TextureBinding::TYPE_3D: in setupDefaultInputs()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 83 TYPE_3D, enumerator 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D()
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D | glsShaderRenderCase.cpp | 91 : m_type (TYPE_3D) in TextureBinding() 128 m_type = TYPE_3D; in setTexture() 286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext() 503 if (tex.getType() == TextureBinding::TYPE_3D) in setupDefaultInputs() 515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 76 TYPE_3D, enumerator 132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D()
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D | vktShaderRender.cpp | 73 case TextureBinding::TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D; in textureTypeToImageViewType() 312 : m_type (TYPE_3D) in TextureBinding() 352 case TYPE_3D: delete m_binding.tex3D; break; in ~TextureBinding() 403 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext() 1419 else if (textureType == TextureBinding::TYPE_3D) in useSampler()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.hpp | 133 TYPE_3D, enumerator
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D | vktTextureTestUtil.cpp | 141 case TextureBinding::TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D; in textureTypeToImageViewType() 858 …(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding::TYPE_3D, backingMode, m_c… in add3DTexture() 888 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_3D); in get3DTexture()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D; in texLayeredTypeToTarget() 635 case GL_TEXTURE_3D: expectedType = Texture::TYPE_3D; break; in bindTexture() 2065 texObj->getType() != Texture::TYPE_3D && in framebufferTextureLayer() 2073 else if (texObj->getType() == Texture::TYPE_3D) in framebufferTextureLayer() 2213 DE_ASSERT(texture->getType() == Texture::TYPE_3D); in checkFramebufferStatus() 2346 texture->getType() == Texture::TYPE_3D || in getFboAttachment() 2353 else if (texture->getType() == Texture::TYPE_3D) in getFboAttachment() 5285 : Texture (name, TYPE_3D) in Texture3D()
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D | sglrReferenceContext.hpp | 82 TYPE_3D, enumerator
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