/external/deqp/framework/randomshaders/ |
D | rsgVariable.cpp | 72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenizeDeclaration() 82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; in tokenizeDeclaration()
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D | rsgTest.cpp | 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest()
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D | rsgShader.hpp | 86 TYPE_FRAGMENT, enumerator
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D | rsgShaderGenerator.cpp | 202 if (shader.getType() == Shader::TYPE_FRAGMENT) in generate() 244 DE_ASSERT(shader.getType() == Shader::TYPE_FRAGMENT); in generate()
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D | rsgShader.cpp | 96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenize()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 531 TYPE_FRAGMENT, enumerator 798 TYPE_FRAGMENT, enumerator 1001 TYPE_FRAGMENT, enumerator 1255 if (m_type == TYPE_FRAGMENT) in genVertexSource() 1339 TYPE_FRAGMENT, enumerator 1573 if (m_type == TYPE_FRAGMENT) in genVertexSource() 2110 …values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); in init() 2111 … in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); in init() 2112 …ormCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); in init() 2113 …re", "texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::… in init() [all …]
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 519 TYPE_FRAGMENT, enumerator 783 TYPE_FRAGMENT, enumerator 976 TYPE_FRAGMENT, enumerator 1218 if (m_type == TYPE_FRAGMENT) in genVertexSource() 1735 …values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); in init() 1736 … in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); in init() 1737 …ormCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); in init() 1738 …ler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init() 1739 …d_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init() 1740 … "sampler_lod", "special texture lod", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init()
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_from_tgsi.cpp | 2037 assert(prog->getType() == Program::TYPE_FRAGMENT); in getArrayForFile() 2095 if (prog->getType() == Program::TYPE_FRAGMENT) { in fetchSrc() 2159 (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT)) in acquireDst() 2207 if (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT) { in storeDst() 2435 if (prog->getType() != Program::TYPE_FRAGMENT && in handleTEX() 3779 if (prog->getType() == Program::TYPE_FRAGMENT) in handleInstruction() 4407 case Program::TYPE_FRAGMENT: { in run()
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D | nv50_ir_lowering_nv50.cpp | 1166 assert(prog->getType() == Program::TYPE_FRAGMENT); in handleRDSV() 1266 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleEXPORT()
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D | nv50_ir_lowering_nvc0.cpp | 2450 assert(prog->getType() != Program::TYPE_FRAGMENT); // INTERP in handleLDST() 2602 assert(prog->getType() == Program::TYPE_FRAGMENT); in handleRDSV() 2697 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleRDSV() 2778 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleEXPORT()
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D | nv50_ir.h | 1243 TYPE_FRAGMENT, enumerator
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D | nv50_ir_emit_nv50.cpp | 2093 if (sf != FILE_SHADER_INPUT || progType != Program::TYPE_FRAGMENT) in getMinEncodingSize()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in RandomShaderCase()
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D | glsFragOpInteractionCase.cpp | 443 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in FragOpInteractionCase()
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