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Searched refs:TYPE_FRAGMENT (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariable.cpp72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenizeDeclaration()
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; in tokenizeDeclaration()
DrsgTest.cpp51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest()
DrsgShader.hpp86 TYPE_FRAGMENT, enumerator
DrsgShaderGenerator.cpp202 if (shader.getType() == Shader::TYPE_FRAGMENT) in generate()
244 DE_ASSERT(shader.getType() == Shader::TYPE_FRAGMENT); in generate()
DrsgShader.cpp96 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenize()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp531 TYPE_FRAGMENT, enumerator
798 TYPE_FRAGMENT, enumerator
1001 TYPE_FRAGMENT, enumerator
1255 if (m_type == TYPE_FRAGMENT) in genVertexSource()
1339 TYPE_FRAGMENT, enumerator
1573 if (m_type == TYPE_FRAGMENT) in genVertexSource()
2110 …values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); in init()
2111 … in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); in init()
2112 …ormCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); in init()
2113 …re", "texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::… in init()
[all …]
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp519 TYPE_FRAGMENT, enumerator
783 TYPE_FRAGMENT, enumerator
976 TYPE_FRAGMENT, enumerator
1218 if (m_type == TYPE_FRAGMENT) in genVertexSource()
1735 …values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); in init()
1736 … in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); in init()
1737 …ormCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); in init()
1738 …ler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init()
1739 …d_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init()
1740 … "sampler_lod", "special texture lod", TextureSamplerCase::TYPE_FRAGMENT, TextureSample… in init()
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_from_tgsi.cpp2037 assert(prog->getType() == Program::TYPE_FRAGMENT); in getArrayForFile()
2095 if (prog->getType() == Program::TYPE_FRAGMENT) { in fetchSrc()
2159 (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT)) in acquireDst()
2207 if (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT) { in storeDst()
2435 if (prog->getType() != Program::TYPE_FRAGMENT && in handleTEX()
3779 if (prog->getType() == Program::TYPE_FRAGMENT) in handleInstruction()
4407 case Program::TYPE_FRAGMENT: { in run()
Dnv50_ir_lowering_nv50.cpp1166 assert(prog->getType() == Program::TYPE_FRAGMENT); in handleRDSV()
1266 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleEXPORT()
Dnv50_ir_lowering_nvc0.cpp2450 assert(prog->getType() != Program::TYPE_FRAGMENT); // INTERP in handleLDST()
2602 assert(prog->getType() == Program::TYPE_FRAGMENT); in handleRDSV()
2697 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleRDSV()
2778 if (prog->getType() == Program::TYPE_FRAGMENT) { in handleEXPORT()
Dnv50_ir.h1243 TYPE_FRAGMENT, enumerator
Dnv50_ir_emit_nv50.cpp2093 if (sf != FILE_SHADER_INPUT || progType != Program::TYPE_FRAGMENT) in getMinEncodingSize()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in RandomShaderCase()
DglsFragOpInteractionCase.cpp443 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in FragOpInteractionCase()