Searched refs:TYPE_MAT4 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 380 TYPE_MAT4, enumerator 1117 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1121 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1129 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1644 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in mandelbrotShaderUniforms() 1765 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 380 TYPE_MAT4, enumerator 1122 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1126 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1134 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms() 1664 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in mandelbrotShaderUniforms() 1785 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
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