Searched refs:TYPE_VEC3 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 376 TYPE_VEC3, enumerator 1065 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1073 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1077 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1089 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1093 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1762 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 376 TYPE_VEC3, enumerator 1070 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1078 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1082 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1094 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1098 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms() 1782 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs()
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